﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

class Qiqi_P : UAV
{
    public Qiqi_P()
    {
        m_Price = 233;
        m_AmmoCapacity = 100;
        m_Speciality = Speciality.MAIN;
        m_Type = ItemsType.NETFRIEND_WEAPON_MIDDLE_UAV_QIQI_P;
        ResearchInfluence = InfluenceMG.INFLUENCE_EARTH;
        m_DamageType = DamageType.TYPE_EXPLOSION;
        m_Level = Level.LEVEL_MIDDLE;
        ShutRange = 300;
        ShutVelocity = 13.4f;
        BulletFlyVelocity = 2.80f;
        Damage = 150f;
        m_ShotErrorValueBase = 0;
        m_ShotErrorValueMax = 0;
        m_DropRate = 0.025f;
        m_UAVHP = 90;
        m_BornSpend = 500;
        m_UAVType = UAVType.TYPE_FIGHT;
        Name = "琪柒-P";
        Perview = "Textures/Weapon/WeaponMiddle/NetFriend/Qiqi-P";
        WeaponResource = "Perfabs/Weapon/Middle/NetFriend/Qiqi-P";
        BulletResource = "Perfabs/Bullet/NetFriend/UAV/Qiqi-P";
        m_FireAudioResouce = "Perfabs/Audio/PuHu";
        Description = "RT";

    }

}